Skip to main content

Toy Biz Marvel Superheroes Training Center


I think I can go out on a limb and say, that in 1990, every kid had at least one Toy Biz Marvel Super Hero figure. Most likely, it was Spider-Man. And just like every kid had one figure, every kid also had that picture of a playset on the back of their toy's card. You know what I'm referring to, the Training Center.


It was the playset that everyone saw but few of us actually knew someone who owned it. Now, to be completely honest, there is nothing super impressive about it. Seriously. It wasn't based on anything that we had read about in the comics or previously seen in a cartoon so it has no in-universe connection. The actual set itself doesn't really assist in "the adventures" you play out with your toys. All it really does, and honestly was intended to do, is let you utilize a lot of your toy's action features. There were pillars that Hulk could knock down, a wall that worked well with Spidey's suction cups and a hook that Daredevil could swing around on. Despite all of that, deep down, it was something I always thought would be cool to own. Purely for a win in the nostalgia column.

Thanks to Ebay, I found one that was brand new and still in the box for under $100. Considering Toy Biz's prior Batcave goes for triple that, this was a steal.


I don't know if you can tell from the picture but this item finally sold from the store for $12.99. I miss toy liquidator stores.


An interesting prototype Hulk.


As there aren't really a lot of reviews of this online, I'm going to try show you pictures of the entire set and then walk through a lot of the features. One thing I will point out is that the break away red railings break away a little too easily. I took someone else's advice and gorilla glued them down. This was a GOOD decision. 

The front

Left


Right


Back


On the backside, you will notice the two sided ramp and the shark pit. This was both removable and reversible, with a fire pit emblem on the opposite side. I think this was intended for the Silver Surfer to be able to glide across using his board. I guess it could also be a testing ground for the Human Torch or a relaxing spot for your DC Superheroes Aquaman.




Directly above this was the trap door, so it could double for a nasty landing spot for an unsuspecting Dr. Doom.




Castle Grayskull still serving as a trendsetter with trapdoors.


Next, on either side, we have the slick surface for Spider-Man's suction cups. I no longer have that Spider-Man, so I couldn't test it out.


Upfront, we have the entrance to the Training Center. The roof and the front step both feature gold lettering, which is always a nice touch. Any time a toy had some kind of shiny or chrome surface, the interest value for said toy increased. Also, I can't help but notice a Greek Temple vibe with the columned entrance and the edges of the playset giving the appearance that it was cut from stone. It kind of goes along with the thought that Superheroes are the Modern Pantheon for storytellers. 




The entrance was the location for two features meant for the Incredible Hulk: break away columns and a breakable wall.






The columns are actually pretty sturdy; there is little chance of unintentional knockdown. The wall on the other hand lives up to the gimmick. They did add a nice touch by making a plastic perimeter to help keep your wall in place a little better.


Moving inside we have the map of the world and the elevator. When you rotate the map, the bottom elevator door slides open.



The map might be my favorite feature as it could actually serve some play time purpose. One could pretend that it is interactive and highlights trouble spots for our heroes to attend to.


The elevator works on a winch system that can be cranked in both directions. And when I say crank, I mean crank, as this thing loudly cranks with each rotation. I'm sure that thrilled a lot of parents.



I'd like to point out the giant X on both elevator doors. With the X-Men line coming along soon, I am kind of surprised that this set wasn't repurposed in some way. With some new tooling in a few areas, this could have easily been a Danger Room but I won't complain as I enjoy the Combat Arenas that they released.


Moving off the elevator, we have the second level of the playset. Mostly, a giant walkway, there are the break away railings, the trapdoor and some mounted guns. If you don't glue down the railings, you can move the guns to different locations on a whim.





The guns also featured a sliding lever that made a cranking sound to simulate gunfire.


Now there are two features here that I do not understand. One is that the entrance has a circle window with a transparent red, film-like insert. There is also a similar sized hole on the walkway of the second level. The hole is not big enough for any figure to move through but the red window is at the right height for a figure's head. Neither the instructions nor the box mention anything about either of these.



At the top of the elevator, we have our final feature. It is giant hook that can be used for swinging around the Training Center, ascending the structure, or, with the use of the trolley, a zip-line. And this rope is very long, so you can make a pretty cool zip-line.







And that is the Toy Biz Marvel Superheroes Training Center. Not bad but nothing too exciting either, however, the kid inside me is just a little bit happier for finding something he thought he would never see. I plan on using it for my DC Superheroes and Superpowers figures as a much more affordable Hall of Justice.










Comments

Popular posts from this blog

Funko Savage World Thundercats Wave 2

2018 was an exciting time for me because we finally received Thundercats in the same scale as Masters of the Universe! It was a dream come true for myself and, I'm sure, many other children of the 80's. The excitement was unfortunately short lived as the factory that Funko worked with screwed up the plastics used on hip articulation. Many figure arrived with broken or soon to be broken crotches and Funko was dealt a pretty serious black eye. However, they worked hard to fix that issue but that also pushed back Wave 2 of Thundercats over a year. During that time, they went ahead with a mass market retail approach for a DC Comics universe in the Savage World style. While there were some nice toys in this line, especially the Bat Cave, the overall appeal to general audiences didn't seem to be there. A lot of planned Savage World lines seemed to get axed because of the gamble not paying off. Thankfully, Thundercats Wave 2 made the cut and began arriving this past quarter...

Kre-O G.I. Joe Battle Wagon

  G.I. Joe has always had amazing vehicles for your figures to interact with. As the line grew, so did the imaginations of the creators, as each year seemed to provide us with something bigger than the one before. After the U.S.S. Flagg and the Defiant, bigger was no longer an option but that didn't stop G.I. Joe from just going big and bold with their designs.  The 1990s era of the line is not universally loved but they gave us plenty of big vehicles, including the Battle Wagon. The Battle Wagon was heavily marketed as an essential item for Joe fans of the time, especially in the DIC cartoon. Unfortunately, I never had it as a kid. It was a high price tag item and, honestly, I never remember seeing it in stores. When I was in college, my younger brother bought two of them on ebay. Being able to see them in person, I had to agree it was worth the hype that Hasbro put around it. I've now moved away from collecting traditional Joes. I'm older and I want my nephews and nieces ...

Toy Biz DC Superheroes Flash v2, Hawkman, Two Face

I started getting back into the DC Superheroes line early last year. Even though the Kenner Super Powers line is superior in a lot of ways, this line has a nostalgic value for me. Recently, I was able to add three more figures to my collection: Hawkman, Two Face, and the second version of the Flash! Version 2 is a HUGE upgrade over Version 1. V2 Flash doesn't rely on a wind up action feature so it actually has arm articulation. Now Flash can actually do some better posing... let alone throw a punch! V2 Flash also comes with a Quicksilver/Silver Surfer-esqe platform. It even moves forward on its own if you pull it backwards.  Toy Biz vs Kenner. The Kenner figure is obviously the better choice. Just one look at his weapon and his head sculpt and that is obvious. However, there is a dumb charm to the Toy Biz figure and I'm happy to have him. I really like this Two Face figure. He has a winding feature for flipping his...

Custom Vultureman

    With the apparent ending of Funko's Savage World, my dreams of MOTU scaled Thundercats seems to rest in my own ingenuity. To that end, I started google searching all the various MOTU scaled lines like Remco, Savage World, DC Primal Age, and ZOLO. I came across this guy who immediately jumped out at me as Vultureman: A few days of painting later and Vultureman is mostly complete! I still need to decide if I want to paint his tongue, add a skirt, and give him a weapon but I think he turned out wonderfully. The Mutant army continues to grow... ...and Castle Plun-Darr is getting fuller.  I might need to start seeking out Mumm Ra's tomb or a good stand in for it. 

Carry Cases - X-Men, Batman Returns, Marvel Superheroes

Since I got back into collecting a few years ago, I have been keeping my figures in boxes or tubs but within the last few months I decided to go with something different. I always loved having Carry/Collector Cases growing up. It was the ultimate way to say that not only do I have these toys but I'm a HUGE fan as well. It definitely gave you some street cred on the playground and during sleepovers. Using these now, there are some pros and cons. The pros being how great they look. The art on these things were always wonderful. Having these on your shelf rather than tubs just adds a little bit of flair to your collection. The cons, however, is the fact that they don't hold very many figures. Most Cases have two trays that are made to hold 6 figures each. That gives you 12 per case if you follow the suggestion. Luckily, there is always more wiggle room than they mention and a lot of us were able to get up to 24 figures in some of our Carry Cases. I decided to go ahead with getti...